PLAYTRONICA

Find a sound. Make it yours.

Sound packs for Playtron, your keyboard, or your screen.

Every choice opens the instrument with that sound selected. Four families help you find rhythms, melodies and textures. Tap a repeating loop again to stop it.

Try OMMA

Wood

1–4 · Low notes

The lowest four notes of this sound. Start a melody here, then answer with a higher group.

5–8 · Middle notes

Four higher notes. Try a pair above the first group, or continue your melody upward.

9–12 · High notes

Four bright, high notes. Add a small answering phrase above the lower groups.

13–16 · Highest notes

The highest four notes. Finish a phrase here, then return to a lower note for contrast.

Play Wood

Glass

1–4 · Low notes

The lowest four notes of this sound. Start a melody here, then answer with a higher group.

5–8 · Middle notes

Four higher notes. Try a pair above the first group, or continue your melody upward.

9–12 · High notes

Four bright, high notes. Add a small answering phrase above the lower groups.

13–16 · Highest notes

The highest four notes. Finish a phrase here, then return to a lower note for contrast.

Play Glass

Soft

1–4 · Low notes

The lowest four notes of this sound. Start a melody here, then answer with a higher group.

5–8 · Middle notes

Four higher notes. Try a pair above the first group, or continue your melody upward.

9–12 · High notes

Four bright, high notes. Add a small answering phrase above the lower groups.

13–16 · Highest notes

The highest four notes. Finish a phrase here, then return to a lower note for contrast.

Play Soft

NOTKIN

1–4 · Loops

Four repeating layers: voice beat, drums, keys and a musical phrase. Tap each to start; tap it again to stop.

5–8 · Guitar

Four jazz guitar riffs. Answer one riff with another, or play them over the loops.

9–12 · Textures

A boing, two effects and a muted phrase. Drop in one at a time to change the scene.

13–16 · Found sounds

Scratch, camera, bottle and snap recordings. Use them as unexpected punctuation.

Play NOTKIN

OMMA

1–4 · Drums + Bass

Congo phrases on 1–3 and a bass note on 4. Build a pulse, then add the low sound.

5–8 · Bass + Melody

Bass on 5–6, melody on 7–8. Trade a low sound for a brighter answer.

9–12 · Melody + Textures

Melody on 9–10, effects on 11–12. Keep the tune moving and add a surprise.

13–16 · Textures + Synth

An effect on 13 and synth tones on 14–15. Sound 16 is empty.

Play OMMA

BASCHET

1–4 · Deep resonance

Long recordings with the strongest low tones in this pack. Leave space for each sound to unfold.

5–8 · Mixed resonance

Four long sounds that move between deeper and brighter colour. Try two together.

9–12 · Bright resonance

Four brighter, ringing recordings. Add one above the deeper first group.

13–16 · Final resonance

One ringing recording on 13. Sounds 14–16 are empty; return to the first groups to answer it.

Play BASCHET

KALIMBA

1–4 · Kalimba

The lowest four kalimba notes. Start a gentle melody here.

5–8 · Kalimba

Four higher kalimba notes. Answer a note from the first group.

9–12 · Kalimba

Four brighter kalimba notes. Move between this group and the lower notes.

13–16 · Kalimba

The highest four kalimba notes. Add a light finishing note to your phrase.

Play KALIMBA

MEREDITH

1–4 · Opening phrases

Four recordings of different lengths. Play one, let it unfold, then answer with another.

5–8 · Long + short

Sound 5 lasts about 27 seconds; 6–8 are shorter. Let the long phrase sit behind a brief reply.

9–12 · Contrasting phrases

Sound 10 is the longest in this group. Alternate its extended phrase with the shorter neighbours.

13–16 · Closing phrases

Three longer recordings on 13–15. Give them room to unfold; sound 16 is empty.

Play MEREDITH

8 BIT

1–4 · Rhythm

A deep first sound followed by brighter sounds. Try a repeating 1–2 pulse and add 3 or 4.

5–8 · Low tones

Four low, focused tones. Use one at a time underneath the brighter groups.

9–12 · Mid tones

Four tones in the middle of the pack. Try a short melody over a low sound.

13–16 · Low + bright

Two deeper tones followed by two brighter ones. Answer low with high.

Play 8 BIT

DATI

1–4 · Rhythm

A deep first hit and three brighter sounds. Build a pulse with 1 and 2, then add detail.

5–8 · Low tones

Four closely related low tones. Change the foundation by switching between them.

9–12 · Middle colour

Four darker middle tones. Try two together, then answer with the brighter last group.

13–16 · Bright colour

Four brighter recordings. Add a short answer above the low tones.

Play DATI

EMOTIONS

1–4 · Rhythm

A low first hit and three contrasting bright sounds. Start with a sparse repeating pattern.

5–8 · Low tones

Four low tones with different colours. Choose a foundation and change it between phrases.

9–12 · Tonal layers

Four closely related middle tones. Try pairs to find a combination you like.

13–16 · Bright accents

Three middle-to-bright sounds and a much brighter final sound. Use 16 as a finishing accent.

Play EMOTIONS

HOP

1–4 · Bright layers

Four recordings with a similar bright character. Try them separately to hear the differences.

5–8 · Low tones

Four focused low tones. Use them underneath the bright first group.

9–12 · Bright replies

Another set of bright recordings. Answer a sound from 1–4 with one from this group.

13–16 · Bright variations

Four more bright recordings in the original order. Swap one into a phrase to change its colour.

Play HOP

IMPROV

1–4 · Rhythm

A low first hit and three brighter sounds. Make a simple pulse before adding the other groups.

5–8 · Tonal layers

Four middle tones with similar colour. Try one, then add a second for a fuller sound.

9–12 · Bright tones

Four progressively brighter tones. Move between them for a rising sense of colour.

13–16 · Contrasts

Two middle sounds frame two much brighter ones. Drop in a contrasting sound between phrases.

Play IMPROV

JAZZY

1–4 · Rhythm

A low hit, two brighter sounds and a softer final colour. Make a relaxed repeating pattern.

5–8 · Low tones

Four low, focused tones. Change one at a time beneath the middle group.

9–12 · Middle tones

Four warm middle tones. Try pairs, then return to a single tone for space.

13–16 · Bright replies

Four brighter recordings. Answer a middle tone with one of these sounds.

Play JAZZY

KYIV

1–4 · Rhythm

A low first hit, two bright sounds and a middle-coloured fourth sound. Build a pulse, then add detail.

5–8 · Low tones

Four related low tones. Switch between them to move the foundation.

9–12 · Melodic colour

Four tones with contrasting brightness. Try a short phrase above a low sound.

13–16 · Accents

Four middle-to-bright recordings. Add an occasional accent between phrases.

Play KYIV

MY FA

1–4 · Rhythm

Two deeper sounds followed by two brighter ones. Try a low pulse with a light answer.

5–8 · Middle layers

Four middle tones, brighter than the deepest rhythm sounds. Try one beneath a short phrase.

9–12 · Tonal replies

Four related middle tones. Answer the second group with a different combination.

13–16 · Bright colour

The brightest group in this pack. Use one sound to lift a phrase above the middle layers.

Play MY FA

PLAYSET

1–4 · Rhythm

A deep first sound and three brighter ones. Start a pulse, then add the brighter sounds sparingly.

5–8 · Deep tones

Four very low tones with little bright energy. Choose one as the foundation.

9–12 · Middle layers

Four contrasting middle tones. Try a pair above a deep tone.

13–16 · Low + bright

Two darker sounds followed by two brighter ones. Use the contrast to answer your phrase.

Play PLAYSET

RIVER

1–4 · Rhythm + low

Deep sounds on 1 and 4, brighter sounds on 2 and 3. Alternate deep and bright.

5–8 · Low + contrast

Three low tones followed by a much brighter sound on 8. Use that last sound as a reply.

9–12 · Middle colour

Four middle tones that move from brighter to darker. Try a phrase in either direction.

13–16 · Middle + bright

Three middle recordings and a bright accent on 16. Leave room before the accent.

Play RIVER

SLACKLINE

1–4 · Rhythm

A deep first sound and three contrasting brighter ones. Build a steady low pulse and vary the answers.

5–8 · Deep tones

Four very low, focused tones. Change one at a time under your rhythm.

9–12 · Shorter tones

Four recordings about half the length of the other groups. Use them for brief melodic replies.

13–16 · Dark + bright

Two darker tones followed by two brighter recordings. Trade a deep answer for a bright one.

Play SLACKLINE

TRUSTNOONE

1–4 · Rhythm

A deep hit, a bright sound and two contrasting middle sounds. Keep the first pattern simple.

5–8 · Low tones

Four low tones with closely related colour. Swap the low sound between phrases.

9–12 · Bright layers

Four focused, brighter tones. Try two together above the low group.

13–16 · Contrasts

Dark, bright and noisy colours share this block. Add one surprise sound rather than all four.

Play TRUSTNOONE

VINCENT

1–4 · Rhythm

Two deeper sounds followed by two brighter ones. Make a pulse with a light answering sound.

5–8 · Low tones

Four low, focused recordings. Use them as a foundation for the next group.

9–12 · Middle tones

Four darker middle tones. Try a slow phrase or a pair of sounds.

13–16 · Middle replies

Four recordings with a little more brightness. Answer the third group and leave room between sounds.

Play VINCENT

VOX

1–4 · Rhythm

One deep sound and three brighter sounds. Build a simple repeating pattern.

5–8 · Deep tones

Four very low tones. Use one underneath the brighter recordings.

9–12 · Dark layers

Four darker middle tones with similar colour. Try pairs above a deep tone.

13–16 · Tonal replies

A darker first recording and three brighter ones. Answer low with high.

Play VOX

PIANO

1–4 · Keys

Four piano recordings to begin a phrase. Try one at a time, then a pair.

5–8 · Keys

Another four piano tones. Answer the first group with a different combination.

9–12 · Keys

Four brighter piano recordings. Add one above a phrase from the first groups.

13–16 · Keys

The brightest piano recordings in this pack. Use a light finishing sound.

Play PIANO

MASKELIADE

1–4 · Short hits

Four brief recordings with contrasting deep and bright colour. Use them to build a quick pulse.

5–8 · Low + middle

Four short tones, from middle colour to a deeper final sound. Try a descending reply.

9–12 · Bright tones

Four brief, brighter tones. Add a small melodic answer above the first two groups.

13–16 · Mixed lengths

Two brief sounds and two longer ones. Use the short sounds to answer a longer recording.

Play MASKELIADE

ARTO

1–4 · Contrasting textures

Four recordings with very different lengths and colours. Let one unfold, then overlap a second.

5–8 · Two textures

Two recordings on 5–6. Try a brief answer after a longer first-group sound; 7–8 are empty.

9–12 · Empty

This archived pack has no sounds on these four contacts.

13–16 · Empty

This archived pack has no sounds on these four contacts.

Play ARTO

BANANA-O

1–4 · Drums

Four drum recordings with different lengths. Build a sparse pulse and add the longer sound for colour.

5–8 · Bass

Four bass recordings, from brighter to deeper colour. Change the foundation between phrases.

9–12 · Keys

Two brighter keys and two darker, shorter keys. Answer a bright tone with a dark one.

13–16 · Voices

Four voice recordings, including a very bright final sound. Use one as a reply to the keys.

Play BANANA-O

BANANA-P

1–4 · Drums

Four drum recordings with contrasting colour. Start a pulse, then change one sound at a time.

5–8 · Bass

Four bass sounds; 6 is the briefest. Add a short reply between the longer low sounds.

9–12 · Keys

Four key recordings with a related middle colour. Try two together over the bass.

13–16 · Voices

Four voice recordings, from darker to brighter colour. Add a single voice as a finishing accent.

Play BANANA-P

ROBOTS

1–4 · Rhythm + Bass

Two rhythm sounds on 1–2, bass on 3–4. Alternate a hit with a low answer.

5–8 · Bass + Melody

Bass on 5–6 and melody on 7–8. Move from low to bright without changing groups.

9–12 · Melody

Four melodic recordings with increasingly bright colour. Try a short rising phrase.

13–16 · Voices + Textures

Voices on 13–14, effects on 15–16. The last sound is longest; give it room.

Play ROBOTS

GHOST

1–4 · Drums + Voices

Kick, snare, hat and a choir layer. Make a pulse with the first three and add the choir on 4.

5–8 · Low tones

Four brief low recordings. Use one as a quick answer underneath the choir.

9–12 · Bright fragments

Four brighter recordings with varied lengths. Try brief replies rather than a dense layer.

13–16 · Contrasting fragments

Two longer bright sounds followed by two brief darker ones. Answer a long sound with a short one.

Play GHOST

BALKASAX

1–4 · Drums

Kick, congo, hat and snare. Build a simple pulse before adding the sax.

5–8 · Winds

Four sax recordings. Trade one phrase for another over the drums.

9–12 · Winds + Keys

A sax on 9, keys on 10–12. Let the sax ask and the keys answer.

13–16 · Mixed melody

Key, melody, flute and marimba recordings. The flute is longest; leave space around it.

Play BALKASAX

horror

1–4 · Dark scene

Bass, wolf and two chord recordings. Start with one long sound and add a contrasting colour.

5–8 · Keys

Four piano recordings. Play a sparse phrase against the first group.

9–12 · Strings + Keys

Three string recordings and a piano-named recording. Try a single layer under the piano group.

13–16 · Scratch + Strings

A scratch, two violin-named recordings and a pluck. Use the scratch to interrupt a long texture.

Play horror

BELLS

1–4 · Mixed ensemble

Jingle, timpani, bells and bass strings. Begin with one low sound and add a bright answer.

5–8 · Strings

Four pizzicato recordings. Try a small repeating pattern.

9–12 · Strings + Chords

One pizzicato on 9 and three chords on 10–12. Move from a small pluck to a fuller layer.

13–16 · Bells + Chords

A chord, two bell phrases and a trumpet. Let the trumpet answer the bells.

Play BELLS

CUPIDONNA

1–4 · Rhythm

Kick, bong, wood and a bright rhythmic sound. Build a pulse with a deep hit and a light answer.

5–8 · Bass

Four low bass recordings. Change the low sound between phrases.

9–12 · Chords

Four longer chord recordings. Try one at a time above the bass.

13–16 · Character sounds

Phone- and sax-named recordings, then two contrasting sounds. Add one as an occasional reply.

Play CUPIDONNA

RED

1–4 · Loops + hits

Repeating layers on 1–2, brief sounds on 3–4. Tap a loop again to stop; answer it with a short hit.

5–8 · Short sounds

Four brief recordings with related middle colour. Try a quick repeating phrase.

9–12 · Short + long

Two brief sounds followed by two longer, brighter recordings. Answer short with long.

13–16 · Empty

This archived pack has no sounds on these four contacts.

Play RED

PINK

1–4 · Loops + sounds

Loops on 1–2, individual sounds on 3–4. Start one loop, then play an answer; tap the loop again to stop.

5–8 · Short colours

Four brief recordings with different bright colours. Try a small changing phrase.

9–12 · Sounds + loop

Three individual sounds and a long repeating layer on 12. Tap 12 again to stop the layer.

13–16 · Empty

This archived pack has no sounds on these four contacts.

Play PINK

WHITE

1–4 · Drums + sounds

A repeating drum layer on 1 and contrasting recordings on 2–4. Tap 1 again to stop the layer.

5–8 · Long + short

Two longer, brighter recordings followed by two shorter, deeper ones. Trade a long sound for a brief reply.

9–12 · Empty

This archived pack has no sounds on these four contacts.

13–16 · Empty

This archived pack has no sounds on these four contacts.

Play WHITE

CUCUMBER

1–4 · Rhythm

A deep first sound followed by brighter sounds and a darker fourth sound. Try a light repeating pulse.

5–8 · Low tones

Four low, focused recordings. Change one at a time underneath the other groups.

9–12 · Bright tones

Four focused tones with increasing brightness. Try a short rising phrase.

13–16 · Dark replies

Four darker tones than the third group. Use them to bring a bright phrase back down.

Play CUCUMBER

KLASS

1–4 · Rhythm

A deep hit and three brighter colours. Build a pulse with 1 and 2, then add a light accent.

5–8 · Low tones

Four low, focused tones. Swap the low sound between phrases.

9–12 · Middle layers

Four related middle tones. Try a pair above one low sound.

13–16 · Contrasts

Four recordings with varied dark and bright colour. Use 15 for a brighter reply.

Play KLASS

SADE

1–4 · Rhythm

A deep hit followed by bright contrasting sounds. Start a sparse repeating pattern.

5–8 · Low tones

Four low, focused recordings. Change the foundation between phrases.

9–12 · Shorter layers

Four recordings about half the length of the other groups. Try a brief pair over a low sound.

13–16 · Bright replies

Four brighter tones. Add an occasional reply above the shorter layers.

Play SADE

HOP

1–4 · Rhythm

Two deeper sounds followed by two brighter ones. Build a pulse with a light answer.

5–8 · Low tones

Three low recordings on 5, 6 and 8. Sound 7 is unavailable in the archived source.

9–12 · Middle tones

Four darker middle tones. Try a phrase above the available low sounds.

13–16 · Bright + dark

Two brighter recordings followed by two darker ones. Answer a bright phrase with a darker colour.

Play HOP

CHINA STEM

1–4 · Single sound

Only sound 1 is present in this archived pack. Tap it to play the recording; 2–4 are empty.

5–8 · Empty

This archived pack has no sounds on these four contacts.

9–12 · Empty

This archived pack has no sounds on these four contacts.

13–16 · Empty

This archived pack has no sounds on these four contacts.

Play CHINA STEM

KRASNOYARSK

1–4 · Animals

Cat, dogs and parrot recordings on 1–3. The bird recording is longest; sound 4 is empty.

5–8 · Empty

This archived pack has no sounds on these four contacts.

9–12 · Empty

This archived pack has no sounds on these four contacts.

13–16 · Empty

This archived pack has no sounds on these four contacts.

Play KRASNOYARSK

KRASNOYARSK 2

1–4 · Everyday squeaks

Door, chair, squeak and bicycle-brake recordings. Turn everyday noises into a slow phrase.

5–8 · Screeches + laugh

Metallic screech, laughter and two more screech recordings. Drop in one surprise at a time.

9–12 · Squeaks

Three longer squeaks around a very brief sound on 10. Answer long with short.

13–16 · Tune + noises

A tune-named recording on 13, then squeak, screech and brakes. Let the tune meet an unexpected noise.

Play KRASNOYARSK 2

ARTO2

1–4 · Long textures

Four recordings lasting roughly 12–19 seconds. Let one unfold before adding a contrasting sound.

5–8 · Two long textures

Two extended recordings on 5–6. Try them separately, then together; 7–8 are empty.

9–12 · Empty

This archived pack has no sounds on these four contacts.

13–16 · Empty

This archived pack has no sounds on these four contacts.

Play ARTO2

Ina

1–4 · Body + motion

Heartbeat-, gurgling-, flying- and pat-named recordings. The gurgling sound is longest; give it space.

5–8 · Drums

Tom, clap and low tom on 5–7. Add a small rhythm under the longer recordings; 8 is empty.

9–12 · Empty

This archived pack has no sounds on these four contacts.

13–16 · Empty

This archived pack has no sounds on these four contacts.

Play Ina

OMMA · 2019 playback flags

1–4 · Drums + Bass

A repeating congo layer on 1, two congo phrases and bass on 4. Tap 1 again to stop its loop.

5–8 · Bass + Melody

Bass on 5–6, melody on 7–8. Trade a low sound for a brighter answer.

9–12 · Melody + Textures

Melody on 9–10, effects on 11–12. Keep the tune moving and add a surprise.

13–16 · Textures + Synth

An effect on 13 and synth tones on 14–15. Sound 16 is empty.

Play OMMA · 2019 playback flags

Kalimba · original static

1–4 · Kalimba

The lowest four kalimba notes. Start a gentle melody here.

5–8 · Kalimba

Four higher kalimba notes. Answer a note from the first group.

9–12 · Kalimba

Four brighter kalimba notes. Move between this group and the lower notes.

13–16 · Kalimba

The highest four kalimba notes. Add a light finishing note to your phrase.

Play Kalimba · original static

Chillax · original static

1–4 · Drums

Kick, snare, hat and rim. Make a relaxed pulse with a light accent.

5–8 · Bass

Four bass recordings. Change one low sound at a time under the rhythm.

9–12 · Melody

Four melodic recordings. Play a brief phrase above the bass.

13–16 · Accents

Four short stab recordings. Add a finishing sound between melodic phrases.

Play Chillax · original static

Beatbox · original static

1–4 · Drums + Accents

Kick, percussion, hat and plock. Build a pulse, then add the plock as a playful reply.

5–8 · Bass

Four bass recordings. Use one underneath your rhythm.

9–12 · Chords

Four chord recordings. Try a pair over one bass sound.

13–16 · Textures

Four effect recordings. Add one surprise between phrases.

Play Beatbox · original static

Marta · original static

1–4 · First tones

Four recordings with closely related middle colour. Try a simple phrase with space between sounds.

5–8 · Answering tones

Another four middle tones, with a darker overall colour. Answer the first group with this one.

9–12 · Loops

Three repeating layers on 9–11. Start one, add another, and tap either again to stop it; 12 is empty.

13–16 · Empty

This archived pack has no sounds on these four contacts.

Play Marta · original static

Sade · original static

1–4 · Drums

Kick, shaker, hat and rim. Build a soft pulse with a light bright answer.

5–8 · Bass

Four longer bass recordings. Change the low sound underneath your pulse.

9–12 · Chords

Four chord recordings, about ten seconds each. Leave room for one to unfold before adding another.

13–16 · Accents

Four stab recordings with different lengths. Use a brief sound to answer a longer one.

Play Sade · original static